This pic was sent in by Basketbawful reader Dan B., who said: "Apparently Kobe has learned to do that
flying kick move Liu Kang did in Mortal Kombat." Indeed he did. And he learned it by practicing on Luke Walton.
Labels: Cleveland Cavaliers, Kobe Bryant, kung fu, Los Angeles Lakers
Let's all just consider ourselves lucky he didn't accidentally Kung Fu Lamar Odom's face, collapse his sinus cavity, and put him out commission for a month. Otherwise we'd all be in for another bloggery brouhaha.
Yes, you could argue that it's to buy a call, but the 'stripped' flail always looks different from the 'flop' flail. And EVERYONE does it too, from pick-up games to the NBA.
And THIS guy can bust it out:
http://www.youtube.com/watch?v=pBV_fmFqZ3Y&NR=1
WA-TAAAAAAAA!!!!
ET, Kobe definitely flails excessively when he gets stripped, either to emphasize that he was fouled or to make it look like he was fouled. You'll get no argument out of me on that. He and Tim Duncan are the most egregious examples of players that do this (that I can think of, anyway).
Yes, it's part of his "super competitiveness" that he's praised for. But you can come off as a douche. I know because I did often when I was younger. Maybe the difference is, I always felt bad immediately after (and basketball wasn't my job).
And just for you SF fans: Kobe was just busting out MADNESS! IT'S UNADULTERATED MADNESS!!
Ahhh the Bruce "Lee" video gets me rofl-ing EVERY TIME!!!
And WHOAH, that was a sick comeback in that SF video. I stopped playing the SF series after SF2 Turbo. I used to love playing all of those arcade games that were hacked so that you could do a super-slow fireball while jumping and a hurricane kick that flew all the way across the screen and a dragon punch that would cover 2/3 of the playing field or have like 6 sonic booms on the screen at once... good memories of junior high!
*leans back and puts his arms behind his head with a satisfied smile...*
Round 1... FIGHT!!
I agree with you that SF went south after SF2CE and just turned lame after Turbo Alpha-
But I have to say- the fact that you qualified your statement that you are the best SF player with the clause *I know* saves you from a lengthy e-mail in which I verbally dismantle your SFII skills, impressing nobody and sounding like a jackass in the process.
Let's just say, I bet I could beat you playing with Dhalsim and leave it at that. I used to spend hours at the arcade with nothing but $0.50, laying waste to challenger after challenger... and when I got the SNES and SFII, my skills became ridicufied. Boo-YA!
Too bad we can't do online PVP in SFII. That would be awesome (and by awesome I mean totally childish and lame)!!
Sucker, I'm the best at everything! Why, I just beat the top ranked mountain lion last night...with one hand...while I was sleeping.
I never played any of the SF games, but those who have may be interested in this site:
http://www.sirlin.net/
The guy is a (video) game designer and competitive Street Fighter player, I believe. He has a lot of interesting posts/articles aside from the Street Fighter stuff.
I made it through 5 years of college without losing. I used to let the dudes on my floor pick both their character and mine and I'd house them.
And if the rest of you are wondering, why yes, ever since I got married I really do have nothing to brag about. I long for the release that death will bring.
-Dan B.
Dan -- Better late than never. Forgiven.
From this only occasionally humorous webcomic's blurb of the day. Good times.
Yeah, how bout the fact that Kobe traveled on the shot? Don't believe me? Watch the tape. I could see it live, and it was clear as day on the replay.
Dhalsim was beefed up in Turbo, but in CE and the original he was a lesser character IMO, along with Balrog, and Vega. His slow footspeed was a problem, as was the lengthy recovery time from all of his stretch-attacks and his slide. Once blocked, he was pretty much always open to a counter-attack, so you had to play defensively and use lots of fire/flame attacks at a distance.
Really there was Ryu/Ken at the top, and then everybody else in that game. The shoryuken made those two pretty much the favorite in any fight; it just wasn't even fair to the other characters.
Anyway Basketbawful, the fact that you were tooled by Vega repeatedly is only slightly less shameful than the fact that your roommate was so good at SFII. I am going to stop commenting now before my true nerddom really shows. This was only a taste of my SFII (useless) knowledge!
In closing I say to you, BadDave- "You must defeat Sheng Long to stand a chance!"
Yeah - I never liked how Ryu was the best. Ken's fireballs were slower, so you could time it between fireballs to kick him in the wrist (always deadly!), but Ryu could fireball all day into the dragon punch. I pretty much stopped using him when I realized he was the only invincible dude in the game.
And our combined nerddom is about to mate and make a supernerd. Good thing I'm the male.
Vega was a bitch in that game, not only did he have low hit priority, but when he did hit, his attacks were weak and he had almost no combinations that were unblockable after the first hit. His sorry little rolling attack could be blocked after the initial strike, so that was pretty much useless (most of the specials that required a 2sec charge were useless), and his jump attacks were also weak and easily overpowered with a simple uppercut or roundhouse kick.
The other character who was pretty much worthless was Balrog. For such a fierce fighter when the CPU had control of him, he was just awful to play with. He only had moves that required a 2sec charge, he had no throw attack (only the head-butt hold), and his areal attacks had perhaps the lowest strike priority in the game, therefore making him completely impotent when facing anyone with a missile attack. The only thing he had going for him was that when he did connect, you felt it.
Agree about Ryu's invincibility. I preferred playing with E. Honda, Guile, Sagat, and (no surprise) Dhalsim. Chun-Li was a good character, but I never liked her. And try as I might, I never mastered Zangief's screwdriver attack. That's too bad, because I always felt like if I had the ability to pull that out at will, he would have been perhaps the strongest character in the game outside of Ryu/Ken. If done correctly, you could grab somebody who was in the middle of their fireball sequence, or even through a fireball.
found your blog on
http://manspage.blogspot.com/
more updates please